2015年8月23日星期日

Week4 In-class exercise 1


What components are relevant to driving behaviour?

- steering wheel 
- speedometer
- breaks
- dashboard 
- radio control
- heating
- air conditioning
- seatbelts 
- gear shifting control
- GPS
- seat control 
- window controls
- door locks
- side mirrors 
- light controls
- secondary volume controls
- secondary radio controls 
- engine read out: 
- tack over 
- windshield/windstream wipers
- emergency indicators
- gas indicators
- catch release
- speed travelled
- seat heating 
- child locks
- lock controls for every door
- beep - horn smile
- parking assistance 
- key
- accelerator 
- seat belt 
- sun protectors

What are the interactions of those components with the driver when driving?

For instance:
- light controls, click the button or turn on/ off the light. 
- GPS, tap the control panel/ screen to input the destination.
- steering wheel, turning the steering wheel to change the direction
- key, press the button on the key to open/ lock the door.
seat control, normally to handle a stick to adjust height or degree.
- window control, press the up/ down arrow button or spin a crank (an old way) underneath the window to open/ close the window.

Our idea is to redesign the steering wheel, in order to tackle the fact that we have to keep our hands on the wheel all the time whilst driving, we're looking for a new way to help us to change the current way of controlling the direction. 

Specifically, we are thinking of replacing the steering wheel with a gesture based ring. You can use the wearable to detect your gesture and control the direction, when you come close to the car - it will warn you.

What would you test?

- if the gestures are too complex or too vague.
- if it works well with the other controls in the car.
- if it works well with the driver's behaviour.
- the risk of the new control, what will happen we accidently do the wrong gestures as fingers are flexible.

How would you test?

1. Come up with a list of people and tell them the concept. 
- experienced/ not experienced/ non-drivers
2. play a subjective shot of a car race game video in front of them to create a real using scenario.
3. give audio instructions to the testers: do this / do that (common things) 
4. observe and record their behavior.
5. ask for their feedback. 

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