The first challenge is to create a list of social faux pas and design a wearable to tackle one of the faux pas. Our group came up with several answers in regard to the behavior during a conversation. The list is shown below:
- talking loud / shouting
- talking whilst smoking / eating
- talking with earphones on
- avoid eye contact
- pointing at someone
- swearing
We thought that a wristband could be a practical solution to deal with the faux pas above. For instance, in terms of talking loud, there will be a sensor embedded in the band to detect the sound wave of the user and compare it to the volume of the surroundings. The wristband will vibrate if the user is 'too loud' according to the results of the comparison.
The second challenge is to pick different types of games and mash them up. The first step is to pick three games and analysis their features that make them fun, interesting or challenging. Minesweeper as an example, has the features of calculation, analysis, and luck (guessing or gambling). Whereas the key features of streetfighter might be multiple moves and fierce combating.
At the second step, we created a general concept of a new game using both features of the minesweeper and battleship, calculation and distribution respectively. The rules are like:
- Basic rules: two users playing this game, each of them has a board to arrange their ships on it. They will attack in turns.
- Attack effects:
- hit the ship: break part of the ship
- do not hit the ship: show the total parts of the ship around the position (like the numbers in minesweepers).
- How to win: hit all parts of all the ships.
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