What is the key function or interaction for your concept?
The key functions of my game are moving and shooting. The user will use the keyboard to control it.
How does it work?
Moveing: The user presses the Left arrow the laser cannon will go left while the user presses the Right arrow the laser cannon will go right. Else the cannon will stay.
Shooting: Without the body control of Twister, it is not much different from the original Space Invader game at this stage. If the time is enough, I'll try to add a random mechanism in it to generate at most 3 letters on the screen. The user needs to press the 3 letters simultaneously to shoot.
What do you want to know about your prototype?
From the concerns received, I want to know if the game itself is really that difficult. If it is difficult on the keyboard, it surely will be more difficult by body control. Besides, I want to know if it is boring after playing for a while. I also want to know if the rules of the game are adaptive and the possible bugs. If it is solid enough, I will be more confident in the next stage applying the MakeyMakey to the game instead of the current interactive mode.
How do you want IP1 to work?
I'll invite some the class sitting in front of the computer playing the game, try all possible functions such as moving and shooting.
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