2015年9月6日星期日

WK6 Coding Game in Actionscript 3.0

Overview

I'm thinking of modifying the current shooting control mechanism of the Space Invader game.

The new control will be the status of the squares displayed on the stage and each square is connected to a specific key-down event. For instance, there are 6 squares altogether and correspond to key 1-6 respectively. Some of the squares will randomly change the status to 'activate' (in the form of switching the background color of the squares) and the user needs to press the corresponding keys to shoot.

Object: Alien

Attributes (variables):
  • shape
  • x position
  • y position
  • speed
  • status
  • movement direction

Abilities (functions):
  • move down
  • move left
  • move right
  • shooting
  • disappear (destroyed)
Collaborators (other objects):
  • stage
  • score
  • bullet
  • sound

Object: Laser Cannon

Attributes (variables):
  • shape
  • x position
  • y position
  • speed
  • status
  • times been shooted
  • movement direction

Abilities (functions): 
  • move left
  • move right
  • shooting
  • reset (to the start position)
  • disappear (destroyed)
Collaborators (other objects):
  • stage
  • score
  • bullet
  • sound



Object: Bullet

Attributes (variables):
  • shape
  • x position
  • y position
  • speed
  • status
  • movement direction

Abilities (functions):
  • move down
  • move up
  • disappear (crashed)
Collaborators (other objects):
  • laser cannon
  • alien
  • stage

Object: Score

Attributes (variables):
  • shape
  • score board x position
  • score board y position
  • text x position
  • text y position
  • counter
  • text value

Abilities (functions): 
  • accumulate score
  • decrease score
  • clear score
Collaborators (other objects):
  • laser cannon
  • alien
  • stage



Object: Stage

Attributes (variables):
  • size
  • colour

Abilities (functions):
  • display alien movement
  • display alien disappear
  • display cannon movement
  • display cannon disappear
  • play sound
  • display shooting
  • display score
Collaborators (other objects):
  • laser cannon
  • alien
  • audio
  • bullet
  • twister board
  • score
  • shooting control

Object: Twister board

Attributes (variables):
  • size
  • shape
  • x position
  • y position
  • colour
  • status
  • switching colour frequency
  • index of the squares

Abilities (functions):
  • switch colour (light up and down)
Collaborators (other objects):
  • stage
  • shooting



Object: Shooting

Attributes (variables):
  • random quantity of the squares that will light up
  • random index of the squares that will light up
  • key code (corresponding to the key-down event)

Abilities (functions):
  • decide which keys control shooting
Collaborators (other objects):
  • stage
  • twister board

Object: Audio

Attributes (variables):
  • status
  • name
  • URL

Abilities (functions):
  • load audio
  • play audio
Collaborators (other objects):
  • stage
  • laser cannon
  • alien


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