2015年10月6日星期二

Interactive Prototype 2_Concept and Implementation

This is the previous concept idea:
http://startrekz.blogspot.com.au/2015/08/week3prac-arefine-game-mash-up-idea.html

Interactions
 The general concept of the game mashup, the gameplay, and the rules remain the same. The user will control the cannon to shoot the aliens with a random shooting key. When destroyed all the aliens, the user wins the game. However, for this prototype, we are asked to think of an innovative way to interact with our games or wearables. Thus, I changed the interactions of the game completely. Instead of the foot pad mentioned in the previous concept, 2 drumsticks (made of straws), 6 drums (made of paper cups) and 2 gongs (made of coke cans), all wrapped with foil and connected to the MakeyMakey, are designed and implemented to be the new physical input.







The drumsticks are the controller of the game. Just like beating a drum, the user will use the drumsticks to beat the 6 drums with indexes (1 to 6) on them. According to the index displayed on the game screen, the user hit the corresponding drum to shoot a bullet. In addition, the user could hit the gongs to move the cannon left or right to chase the aliens.








Codes Modification
To incorporate the suggestive feedback received from the last stage, also to make the game more appealing, I added some new features to the game. The modifications are listed below:
1. Increase the speed of the bullets and cannons.
2. Add the sound effects of shooting a bullet, hitting the enemy, winning the game.
3. Pop up a winning message after winning the game.
4. Change the position of the tiles to make the shooting key clearer to the user.

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